May 01, 2006, 02:23 PM // 14:23
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#101
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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The assasisin is really a hit and run class that i can see be very effective in spikes in pvp.They could also be very good for guild battles.You could just send an assasin round to there base and kill off archers etc as they can shadow step in or what have you and have some decent healing skills.
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May 01, 2006, 02:36 PM // 14:36
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#102
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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I think it's too early to tell of Assassins are "good" or "bad" as a class. Even speculating on that seems like jumping the gun. I remember not too long ago (1yr) that people were saying Rangers were gimped or Rangers didn't do enough damage. Then came Spirit Spam and Ranger Spike and people ate their words.
Now the community seems to be doing the same with Assassins. Granted that most of them are horrible because most of them are new players AND all of them are new to the class.
I agree that there's a Wa/Mo Rambo mentality with Assassins, but they may prove themselves to be very valuable.
As for not inviting them into my group... I'd never do that. I MM a lot and they provide valuable corpses for me when my team is fighting things that don't leave corpses.
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May 01, 2006, 02:52 PM // 14:52
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#103
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Academy Page
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Quote:
Originally Posted by Dahl
Good, I'm glad you all hate the assassin.
That just means I will shock and surprise people in tombs and gvg, and that is what leads to victory.
Yes, it's true that assassins only suck if the player sucks.
Yes, it's true their armor is sorta bad, but they have much higher melee power than warriors.
Not long ago I played the lead warrior role in one of the higher up guilds.
Then I got on the preview on the assassin and entered 12v12.
The other assassins were idiots, they had no idea what they were doing, and used poor skills.
I really was an assassin. I dropped players faster than I ever could on a warrior.
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Is there anyone who wasn't impressed by this self-pompous monologue of assassin righteousness? Anyone?
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May 01, 2006, 03:00 PM // 15:00
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#104
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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Quote:
Originally Posted by ExDeity
Is there anyone who wasn't impressed by this self-pompous monologue of assassin righteousness? Anyone?
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Let me tell ya -- that playa betta get a good agent or there is gonna be some playa hate comin down. word.
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May 01, 2006, 03:01 PM // 15:01
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#105
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Clan of Elders
Profession: R/Mo
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Well here is how i see it. Some players were under the assumption that Assasins would be tankish like professions. But if they had played the preview weekends they would have discovered this to be untrue. Assassins have to be nimble and quick and cannot be weighted down with heavy protective armor. So in my opinion the assasins are as they should be.
The problem with grouping is something that has long been felt by rangers. They are one of the most underappreciated professions ingame. And yet they are ranged tankish professions, grant you not as good as the warrior in tank ability but if coupled with certain secondary profession skills, they can be high damage output killers. Assassins fall in the same catagory.
Keep in mind we are also dealing with some players whom want instant gratification and think they have to finsih a game in a matter of a week. But they miss out on adventures with other classes.
All in all, give it a couple weeks and the number of noobish assasins and ritualists will reduce and the real profession players will emerge and show jus thow the new professions are to be played
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May 01, 2006, 03:03 PM // 15:03
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#106
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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Quote:
Originally Posted by Navaros
After extensive experience with Chapter 1, I have come to learn that there is a fundamental problem with the concept of "Co operative Online RPG".
That problem is: when you ask (by way of game design) an average joe player to do something even marginally complex or skillful, the average player will be unable to do so because he lacks that ability. This is simply reality.
Therefore, whilst there may be some good Assassin players in Chapter 2, there is little doubt that the vast majority of them will always suck.
Hence, it makes all the sense in the world to not allow Assassins into your party. Not allowing Assassins is not a statement that the class as a whole sucks. Rather, it is simply an acknowledgement that there is a high probability that any Assassin player who you do not know personally will suck with an Assassin.
Definitely won't be joining or accepting any Assassins who I don't know into my parties in Chapter 2.
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Well,... just one question for ya - mr. even if I stink I get invited because there are so few monks - how will you meet any?
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May 01, 2006, 03:07 PM // 15:07
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#107
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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I use dead assassins in my party for Iway and everyone else is amazed by my awesome tanking skills
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May 01, 2006, 03:41 PM // 15:41
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#108
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Krytan Explorer
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If All else fails my W/A with Axe/Tactics/Shadow Arts is a great Tank because its so easy to gather up all the agro, Pick a target at the back of the mob(usually a monk) and activate Deaths Charge and suddenly there all attacking you so you teammates can move in and put up the real DPS, Additionally you should have Triple Chop and Cyclone Axe with a Zealous mod for pretty damn good DPS as well.
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May 01, 2006, 03:45 PM // 15:45
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#109
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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It's going to take a little time for the faux-assassins to float on down the Canthan sewers whilst the rest of us give this powerful class a better reputation. I'm not great at it yet. Not by a long shot. But I also don't die every battle. I don't tank. I'm getting the feel for hit-and-run techniques... and I like it. My other primary characters are Ranger and Mesmer, so maybe assassin is also something designed for my style of mentality.
I guess my point, if there is one, is that you shouldn't discard all assies because many suck. If that were the predominant philosophy, you'd be rejecting every class, because face it... the majority of people suck at the majority of classes.
EDIT: Visual spellcheck ftw!
Last edited by MSecorsky; May 01, 2006 at 03:48 PM // 15:48..
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May 01, 2006, 03:56 PM // 15:56
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#110
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Banned
Join Date: Aug 2005
Location: N.Y.C.
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Quote:
Originally Posted by Cymboric Treewalker
Well,... just one question for ya - mr. even if I stink I get invited because there are so few monks - how will you meet any?
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Perhaps friends he has and play with often will make assassins. Ooh, didn't think of that, did you?
Quote:
Originally Posted by MSecorsky
I guess my point, if there is one, is that you shouldn't discard all assies because many suck. If that were the predominant philosophy, you'd be rejecting every class, because face it... the majority of people suck at the majority of classes.
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Which would be why I hench just about everywhere if I'm not doing it with friends I trust/guildmates.
Quote:
Originally Posted by Xenrath
I think people are really overreacting to this. Bear in mind it's only been a few days. There are going to be floods of Assassins and Ritualists because many people will have been playing 4 other classes or so for ages and wanting to try something new.
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Well I'm not banishing Assassins from my group forever, but I am avoiding them entirely for at least another week. That should be enough time for the idiots to discover that they don't have 100 AL.
Last edited by calamitykell; May 01, 2006 at 04:08 PM // 16:08..
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May 01, 2006, 04:32 PM // 16:32
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#111
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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I've played an Assassin intelligently, hit and run, hanging back, all that nice anti-whammo style play.
I still got my ass handed to me as an A prime. They are just to EASY to kill. I know it's nice to pretend most Assassins are wammos and get themselves killed, but that's just an excuse to cover up their real flaws.
Oh and glass cannon? Give me a break, I don't know what A.Net did to the skills but I used to be able to kill a caster in 3 hits with 9 Dagger Mastery.
Now I have 12 DM, and 11 in criticals and it takes me much longer even with a completed chain.
I stopped playing the Assassin for the most part.
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May 01, 2006, 04:35 PM // 16:35
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#112
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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Nah, half my guild has assasins and they've tweaked thier builds to be almost untouchable add a ritualist with spirits and OMG. With all the evade and teleporting skillls, they have managed to jump in/combo/kill/jump out with hardly a heal. Assassin are trouble!:P Warriors on the other hand are still heal hogs You just need to find combos and stealth moves that work well together which is what the assassin is all about..
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May 01, 2006, 04:57 PM // 16:57
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#113
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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it's pugs.. take people you know or hench it- I gave up on pugs after I made my first character just too much hassle.. if you want to blame things on a class w/mo assassin mesmer whatever your probably just as bad.. the armor is pretty low from what I've seen in pvp but being able to pop on top of a target when they're low on health to spike is where they really become useful (everyone has thier thing- like I prefer ranger to this but that's just my opinion).. what you ranting about is you want a tank with uber damage for pve- well figure out a build and make it then.. you'll never stop chocolate chip cookie face from playing the game- it has no subscription fee so your going to have those guys in your average pug.. there's no way to stop those guys
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May 01, 2006, 05:19 PM // 17:19
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#114
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Ascalonian Squire
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Assassins are the Real Ultimate Power! They freak out all the time and kill people! The other day an assassin killed a little boy just for opening a window!
If you take the +15 while attacking armor and maybe Watch Yourself you'll be equal to a warrior in terms of AL. The nice thing about assassins is the ability to spam attack skills, because the added damage on attack skills for the most part are not reduced by the armor level, so +40 is the same on a monk or a warrior.
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May 01, 2006, 06:30 PM // 18:30
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#115
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Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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Quote:
Originally Posted by Valerria
If you take the +15 while attacking armor and maybe Watch Yourself you'll be equal to a warrior in terms of AL.
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No they won't. Assassins do not, and will not have comparable armor to a Warrior. Why compare the two ? Just because Assassins have melee attacks, doesn't mean they are tanks.
They need to get in, combo attack, get out, regen, and repeat. Live longer that way.
Instead of comparing Assassins' AL to that of a Warrior, how about comparing it to that of a Monk ? The base levels are within 10AL and each has various bonuses relating to the specifics of the profession. The two comparisons are fairly equally applicable.
Personally, I went with the +energy armor and so far I haven't regretted it. I've been able to get off lots of attacks, using Repeating Strike or whatever it's called, and then get out with plenty of health. We'll see how it goes later in the game and as we learn more about playing these new professions.
But one thing we should already know - Assassins are not tanks.
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May 01, 2006, 06:30 PM // 18:30
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#116
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers [KCHS]
Profession: P/
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I'm still trying to figure out the role of my assassin in PvE. I like the idea of killing a caster and getting out, but in a henchman team that tactic just fails. When you start going after that caster, your whole henchman team will do so, killing him before you can help out much and screwing up the tanking so their warriors can go after my casters. And using Blinding Powder on their warriors or rangers is similarly frustrating because of the henchmen's single-minded focus fire on a target that is no threat.
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May 01, 2006, 07:01 PM // 19:01
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#117
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Ascalonian Squire
Join Date: Apr 2006
Guild: Armour of the Republic
Profession: N/W
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Quote:
There should have been 3 classes available to new characters at original launch: Ranger, Ele and Monk (so all Wars in early game would have been NPCs or hench). In order to unlock the other classes you have to play through one of these for a certain amount of time. To unlock Warrior, you have to play through Monk for a while. To unlock Mesmer, Ranger and Ele both. For Necro, Monk and Ele, etc. For Assassin, Ranger and Warrior (which required Monk).
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I don't mean to butt in, but I wouldn't like this idea much. Firstly, Necro is my favorite class, and having experience as a Monk... the idea of starting out as one, as a total newbie, and getting in your first PUG... it's just scary.
As for Assassins, I think the main problem is the way they're marketed. They're ninjas. The only thing that can kill a ninja, as everyone knows, is another ninja. Because ninjas are totally sweet. Now, in all seriousness, I love ninjas, but in an online game, it's about the worst thing they could do short of a pirate class.
Now, though, I agree with whoever said this will die down a fair bit as people either get used to the Assassin, or get mad and ragedelete theirs because it can't tank.
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May 01, 2006, 07:06 PM // 19:06
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#118
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Banned
Join Date: Aug 2005
Location: N.Y.C.
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Quote:
Originally Posted by Morgana
ins, I think the main problem is the way they're marketed. They're ninjas. The only thing that can kill a ninja, as everyone knows, is another ninja. Because ninjas are totally sweet.
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We have a winner!
Seriously, people see the assassin and think they automatically have a 75% chance to block or evade attacks simply because they're an assassin. It's just completely retarded.
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May 01, 2006, 07:19 PM // 19:19
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#119
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Academy Page
Join Date: Apr 2006
Guild: Happy Fun Rainbow Adventure
Profession: Rt/
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Quote:
Originally Posted by RandomEngy
And using Blinding Powder on their warriors or rangers is similarly frustrating because of the henchmen's single-minded focus fire on a target that is no threat.
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Heh, I had this same problem on my curse necro. Every time you switch targets to curse someone, so do the henchies! So annoying. I hate henchies.
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May 01, 2006, 07:22 PM // 19:22
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#120
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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If you switch targets by tabbing and only cast at the new target (don't attack it using spacebar or clicking on it), the henchies will stay on the original target. Though I'll be the first to say that this is awkward, and there should be a simple way to tell the henchies to stay on target until the target is dead or you assign them a new one.
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